Vengeance Realized

Vengeance Realized; A God of War 3 Review

Article by Vesta Nyx

 

 

God of War picks up right were the last one left off; there is no time to breathe as you ride upon the shoulders of Gaia and her titian army while marching towards the base of Olympus. Zeus and his brothers are in disarray, not fully understanding the depth of the danger they are in, or the magnitude of the monster Zeus had created.   “The hands of Death could not defeat him, the sisters of Fate could not hold him, he will have his revenge!”

And he meant every word.

The story of Kratos is one you might call a cautionary tale of pride and ego gone wrong, a Greek tragedy if you will (pun intended) of a mighty Spartan that fell victim to his own ambitions, leading him to make a deal of servitude with Ares, the God of War. As we follow Kratos from God of War through God of War: Accession, we see in full understanding the depth of the price he had to pay for his power, acquired by means of betrayal and lies. What we are privy to as an audience to this downfall is the defining moment where Kratos is tricked into murdering his wife and daughter, an event that will haunt Kratos throughout his time in Greece. It is also a moment that would plant and feed the seeds of vengeance against the gods that he once respected, and set him on the bloody and treacherous path to forgiveness.

 

Gameplay

Right from the get go we see that the game play has vastly improved from the previous installments of the God of War series. There is a fluidity in movements and an ease of controls that wasn’t there before. One fix that I’ve noticed and kept in high praises was the cool-off time between the QTE prompts that would appear when the mini-bosses and main bosses were at the grappling points. The peak of this improvement can be seen with God of War: Accession.

Much to the player’s relief there was a lack of severely difficult and unnecessary puzzles and traps. This is a far cry from the first installment where you were running from flaming balls of death, fighting heavily armored zombies, robot minatours, and legions upon legions of bat-dog flying things, encountering hard to find sex scenes, and of course the bane of my existence- walking through condemned beams and running in f***ing circles…

My god. So. Many. Circles.

However, as I played through the series between PS1, PSP, PS3, and so on, I noticed that the gameplay was reaching further and further away from the platform gameplay and more towards a narrative-based action. There was only a taste of it during God of War 3- a taste that came to fruition through the fluid and smooth movements showcased in God of War Accession. From the looks of it, it’s a trend that will continue and improve in this year’s next installment

Audio and Visuals

Impressive.

I need not say more. As everyone knows, with each upgrade in a console system: the greater the graphics card, the greater the quality of the video game. For the time it was released the graphics of G.o.W 3 was amazing, the colors were vibrant and clear, and that horse-toothed, fish-eyed stare that plagued many PlayStation games was not as present in GoW 3 as it had been for previous installments.

That being said, with the remastered edition, all I can say is ‘Impressive.’ Impressive that the quality of the graphics remained the same, and in some ways, improved. From the gleam of the marble floors of the temples and the wet stones of the underworld, to the heat filled flares of Tartarus, even the graphics for the organs and gore that spilled on the floor and onto Kratos had either aged gracefully or had indeed been enhanced. Needless to say it is not without some flaws; the odd lip-sync when the gods were pleading for their lives, the out-of-place movements of the souls of the damned, and- a small pet peeve- the over-saturation of the dirt and pores of almost every main character… Almost.

Pros and Cons

With this installment, I can say with a clear mind that the pros had and still do outweigh the cons with this game and the series as a whole. The increased quality of the graphics, sound, and gameplay intertwined with the continuation of the story (and even a smooth and ambiguous segway into the next chapter of God of War- canonically speaking) was done masterfully and has withstood the test of time and gamer patience.

One con I came across in this game was the forced Rock Band tie-in within the temple of the flame of Olympus. To this day it is the bane of my existence and why I rarely, if EVER, play drums or guitar. Any other cons present were either too small to mention, not that distracting, or were improved upon in the prequel GoW Ascension. Even the second time around, what made me fall in love with this series and with the game as a standalone was recaptured once again.

 

With that being said, it should come as no surprise that I give this game a solid 5/5 rating. It is warranted and earned by a game series solidified for the traits mentioned in this article. Tune in next time where we take a trip to the tall evergreens of Nordic Mythology to catch up with Kratos and Atreus in the next Chapter simply called God Of War. Though I cannot delve into the game just yet, explaining the mythos, stores, and creatures shown to us so far will be an adventure in itself.

Until then keep gaming and raging.

“Gotta catch ’em all!” Happy 20th Anniversary Pokèmon!

TLBX Pikachu

In 1996, a studio known as Game Freak released a brand new gaming franchise in Japan. Known as Pocket Monsters, players were given a task to travel around the Kanto Region, catch all 150 species of monsters, and become a master. Since the release, it’s become a worldwide phenomenon by bringing in countless games, an anime series, trading card game, and many more.

By celebrating it’s 20th Anniversary, Teh Lunchbox will provide personal articles, videos, and art on how they were introduced to the series. Keep it here as this article will update this week!

Click on their chibi to see their personal article, video, or art!

Me Chibi!TLBX MattTLBX Erisel10628120_1145366598809304_2350042831562140609_n

 

Pika Pika? My Pokèmon Story & Celebrating 20 Years Of Pokèmon

Around when I was seven and when a famous magazine was still being published called Nintendo Power, I was receiving three promotional VHS tapes of upcoming games soon to be released. One of them was Banjo & Kazooie and the other was Diddy Kong Racing for the Nintendo 64, but then a third tape arrived labeled *pause for dramatic effect*…Pokèmon.

I remember watching the video with my two sisters, as we see B-grade actors and actresses talk about how they’re related to Ash Ketchum (the main protagonist in the Pokèmon Anime series) and how the video games are coming to the United States. On my eighth Birthday, the only thing my age could ask for was some NERF Guns, Power Ranger action figures, and a couple of other video games. For me, I only wanted one game in general. Surprisingly, my cousins bought me my first copy of Pokèmon Red Version.

Immediately I was hooked with the opening scene of a Ninorino fighting a Gengar. Countless hours of not sleeping till 12, wasting four double A batteries, and staying away from my Nintendo 64. I faced through countless Geodudes and Zubats, took money from Youngster trainers, picked between either throwing a rock or some bait to catch a Pokèmon, and finally got the chance to play against the Elite Four.

The Pokèmon craze was everywhere I go. At school, friends and classmates were either talking about what there progress in the game is or talking about how having a link cable can help you evolve some certain Pokèmon. Not to also forget a certain glitch to gain you an infinite number of Rare Candies and Master Balls.

I am happy to say that I’m still a fan of the series to this day. Either I pick up my Game Boy Color and scrimmage to find my Red Version down in my basement or I simply wait until all three versions of the game come to the virtual console for my new Nintendo 3DS XL. Whatever decision I make, I will relive my childhood by catching them all, one pokèball at a time.

Happy 20th Anniversary Pokèmon!

Mew Card

Grayson M. with an Ancient Mew Card

A Merc With A Mouth + Zombies + Ninjas = Love! – Editor in Chief Message for February 2016

Love is what makes someone happy to be noticed and cared for by others. It can also be given in a form of imagination.

When someone creates something, whether it’s a video game, film, television show, comic, manga, a story, or a simple piece of art, that person is creating something for someone to admire it. To have that ability and share that passion to the entire world without the consent of selfishness is going to be shown this entire month, especially with these releases.

For gaming, unleash your inner shinobi in Naruto Shippûden: Ultimate Ninja Storm 4, take part in the Wyoming wilderness as you solve a mystery in Firewatch, relive the adventures of Kat and find her memories in Gravity Rush: Remastered, solve puzzles as you get to the other side in Unravel, face the dangers of the stone age in Far Cry Primal, and choose your side in Fire Emblem Fate or Plants vs. Zombies: Garden Warfare 2!

Television has us glued to the seats with returning shows such as Vikings and Better Call Saul. This month has premieres such as American Crime Story, Animals, and 11.22.63.

See some movies this month such as the pancake loving, foul mouthed, anti-hero Deadpool, watch how being chivalry can turn you into a zombie killer in Pride and Prejudice and Zombies, follow the mess a fixer must clean up with the help of some fellow actors and actresses in Hail, Ceasar!, and see how a model can save the world again in Zoolander 2.

Me and entire staff are not only excited for this month of entertainment but were are also preparing for second convention coverage at Katsucon 2016! Hope we all see you there!

From me and staff here at Teh Lunchbox Publications, please enjoy another lovely and exciting month and to always keep it here for all your news and information on the entertainment world!

Cheers!

Me Chibi!

-Grayson M.

Editor in Chief

New Year, Fresh Start – Editor in Chief Message of January 2016

It feels as if 2015 was yesterday.

2015 was filled with amazing entertainment in gaming, television, movies, music, anime, and cartoons. Each and every one of us here in the company have enjoyed 2015, so stay tuned for our top ten and what we expect to see this year for 2016.

It’s going to be a slow start for gaming, but we do have highly anticipated remakes such as Amplitude, Resident Evil Zero HD, and A Boy and his Blob. We also save the world again, although in LEGO form in Lego Marvel’s The Avengers and two worlds collide for one fun adventure in Mario & Luigi: Paper Jam.

Star Wars-ed out yet? Not to worry. In movies, we have third installment of the Kung Fu Panda series with Kung Fu Panda 3, strap in for a story of revenge in The Revenant, and see how six survive an attack in 13 Hours: The Secret Soldiers Of Benghazi.

Mid-season premieres start off with DC’s Arrow and DC’s The Flash this month. With the return of those two shows, expect the premiere of Legends of Tomorrow! We also have the return of Marvel’s Agent Carter and the most anticipated return of Fox’s highly praised show, The X-Files.

We are already preparing ourselves our first press coverage event on Katsucon 2016 next month at National Harbor and we are improving our website. We appreciate your patience and thank you for your support.

Be sure to keep up with us by bookmarking our website, tehlunchboxpub.wordpress.com and LIKE and FOLLOW us on Facebook, Twitter, Tumblr, Instagram, YouTube, and Twitch!

Cheers to you, your family, and your friends here as we bring in the new year.

Me Chibi!– Grayson M.

Editor in Chief

Bumps, Scares, Spooks…and Midterms? – Editor In Chief Message for October 2015

October. The month where the cold starts kicking in, the middle of the semester where two to three paged papers are due on the same night, scares are kicking in for Halloween…and the usual pumpkin flavored everything hitting store shelves and restaurants.

This month is getting me and everyone ready here at Teh Lunchbox Publications and do we have a LOT to cover.

October’s gaming releases have us ready for HUGE titles. Rock on with yourself or your family and friends in Rock Band 4, relive the adventure before the final and forth installment in Uncharted: The Nathan Drake Collection, a series from Japan hits the states in Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, play in front of a huge crowd in Guitar Hero Live, wake up the working class in Victorian London in Assassin’s Creed Syndicate, and hunt down the best of Spartans in Halo 5: Guardians.

Movies have thrillers, dramas, and scares such as The Martian, Goosebumps, Crimson Peak, Bridge of Spies, Paranormal Activity: The Ghost Dimension, Jem and the Holograms, The Last Witch Hunter, and Scouts Guide to the Zombie Apocalypse.

Television has us tuning in with the return of The Flash, Arrow, Supernatural, Sleepy Hollow, Fargo, and The Walking Dead. New premieres such as American Horror Story: Hotel, Supergirl, and Ash vs. The Evil Dead hit this month if you want something new to enjoy.

For all you anime watchers out there, we already complied a list together of this month’s anime here.

We’ll be having a special Halloween Stream this month on the 24th, as we all come together to play Little Big Planet 3, Hatoful Boyfriend, Life Is Strange, and Until Dawn on our official Twitch channel, so be sure to follow and watch us laugh with some added scares.

Stay bundled up and safe this coming Halloween and remember to keep it here on tehlunchboxpub.wordpress.com and LIKE and FOLLOW us on Facebook, Twitter, Tumblr, Instagram, YouTube, and Twitch!Me Chibi!

– Grayson M.

  Editor in Chief

The Gulf (All You Can Eat): From the Staff

As an individual that enjoys pop culture, I actually don’t frequent many conventions (when I say I don’t frequent them I 1 001mean I don’t enjoy them much at all). There’s a myriad of reasons why, but that’s not what this is about. What it is about though is this amazing annual convention that I went to in Small Press Expo (SPX). Since its inaugural year in 1994, SPX has become well renowned as a longstanding festival for writers and artists from all over the world to share their own independent comics and artwork. The intimacy of the festival in addition to being an outlet for these artists to present and sell their works that aren’t accessible through more commercial means is what instantly piqued my interest. As I made my way through the small (but immensely crowded) venue, I made it to this small booth in the corner of the room and here is this young and charming indie artist by the name of Nguyen Khoi Nguyen. I walk up assuming to do the same thing I always do at these things (or the few I have been to); browse around, window shop a little… and walk away (I’m broke, sue me). But this time was different. It didn’t take long at all for him to ingratiate himself as opposed to simply shilling whatever he had on display. Our short conversation did inevitably (as it should have) lead to his current work and what I found out is that sometimes less really is more.

Now many want to try to share their vision with the world through the extraordinary. Fantasy
and fiction rule the world of comics and graphic novels with an iron fist. Buyers (like me) consume their fill of super-powered heroes struggling against whatever opposition floats the author’s boat. We all by our share of illustrations depicting people in extenuating circumstances whether it be a post-apocalyptic land of mutant people or a futuristic setting where the planet is taken over by a technologically advanced overlord. Tales of life, death, love, action, and adventure, get told over and over in these works and while always fun, can be overwhelming (or underwhelming). For a serene break from the norm, I suggest The Gulf (All You Can Eat).

2 002This multimedia graphic novel illustrates the life (both past and present) of author, Nguyen Khoi Nguyen and his Vietnamese-American family. It may seem unassuming at first glance, but it is filled with interesting hidden gems of humor and captivates you in a fascinating way when you finish. Even the chapters themselves flip both between the author’s life as a young child growing up in Cape Coral, Florida in 1987 and a fairly interesting conversation had between his brother and sister in his current home of Washington D.C. Now as a hyper-exuberant kid whose family owns a Chinese buffet restaurant, one would expect the hi jinks to ensue a fair amount… and you’d be right. 2 004It is so funny to see these young siblings (his brother and sister are very prominent characters) and never fails to put a smile on my face as it resembles my own siblings a great deal. The art seems simple in the beginning, but the subtle use of music and traditional vernacular all help to bring life to the panels and the story in an original way. The dialogue is honest and endears you to the characters as if you know them yourself (or know people like them in your life).

In the scene of modern-day art (of any genre), ego reigns supreme and everyone is trying to make the biggest story alive in a thinly veiled attempt to make themselves a larger name. Sometimes, it’s creating the most convoluted piece you can, and sometimes it’s pandering to the lowest common denominator (and those things don’t have to be mutually exclusive). “Pretentious” can be a common word for me to use, but rarely could I use the word “humble” 2 003for a lot of works that I’ve seen. Fortunately for me, The Gulf is the embodiment of the term “humble”. So many times we pick up a book and use it to escape reality and whatever problems we have. While it can be fun and therapeutic, sometimes we become so disconnected from what reality is we lose sight of what is important. Nguyen Khoi Nguyen has created a piece of work in which its strongest asset and appeal isn’t the flash and flare of other comics or novels. It isn’t the grandiose and intimidating expansion of its world. It isn’t any of the common tropes of other written works (highly regarded or not). It is the intrinsic ability minimize the experience for the reader and relate to the common experiences of people through the life of the author and his family. It’s a reminder of the importance of love and family and that maybe the escape that people are looking for can be found in the catacombs of one’s fond memories of their youth (and we all have our fair share).It’s definitely what I would describe as a “colorful” autobiography shaped in the form of a graphic novel. The chapters (4 available, 10 total scheduled) are short in length, but gives you your fill of fun and a bit of introspection. It’s not an ambitious read at all, and why should it be? It’s fun stories about a guy and his family bound together by the business of food and personal experiences. It is reflective in its own right and for me, it’s got everything I need when I want to take a break from what I usually read. It’s a good read and I am happy that I got a chance to pick it up when I did. Nguyen Khoi Nguyen is an intriguing man. He’s a jazz musician and a filmmaker on top of his aptitude for comic art. If you want to purchase his work, you can find it on iBooks or tiny.cc/nguyenmade. To learn more, check out his website at ngknguyen.com. I think it’ll be worth anyone’s time.


Stephon W. is a contributing Editor for Teh Lunchbox Publications and sorry, he doesn’t do social media. But you can follow the team on facebook (Teh Lunchbox Publications), and on twitter @tehlunchboxpub

 

Rick and Morty: From The Staff

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So, around this time every Sunday I’m usually winding down. Maybe get a nice workout in (it’s actually not very nice), get a shower, and prepare a good dinner (mostly cold cereal). Guess you can say my evenings can get a bit crazy right? Afterwards, I settle in and prepare to watch one of my favorite shows on television in Rick and Morty before the nights end… except last week that didn’t happen. Last week Rick and Morty saw a break at the halfway mark through its second season on Cartoon Network’s Adult Swim. Needless to say, my night was underwhelming after that. Now some of you are thinking “What’s so great about Rick and Morty?” or something similar. Well, for those who have been living under a rock or are still on the fence about it, let’s dive right in shall we?


Rick and Morty is an Adult Swim original created by Dan Harmon (Community) and Justin Roiland (Fish Hooks, Adventure Time). The show’s most titular characters are of course Rick; the brilliant, but sociopathologic scientist and Morty; the unassuming and anxiety riddled teenage grandson (both voiced by Justin Roiland). After being absent for 20 years, Rick has returned to move in with his daughter Beth son-in-law Jerry and has turned their garage into his own crazy lab for his experiments and adventures. Now that He’s back, Rick takes Morty (and recently Morty’s sister Summer) on adventures through time and space.


rick-and-morty-eyes

Rick himself is one of the funniest character the show has from week to week. His crass humor and stark delivery makes his interactions with any character a treat. Every situation that he finds himself in is never too much to handle and Morty, while apprehensive and easily shaken at the beginning, has started to slowly take on his grandfathers demeanor (although it never stops them from butting heads). Summer seemed like your run-of-the-mill 17-year-old with annoying drama and constant angst, but after her experiences with Rick and Morty, she is changing in her own right as she is experiencing more of what her younger brother has already become desensitized to. Their adventures intertwine a lot later in the first season and have become common throughout the second season. Beth and Jerry seem to have their own dealings away from the rest of the family and deal with more menial issues comparatively. Despite the fact that their adventures look much less interesting on the surface, more times than not they can be just as funny and entertaining.

Now this is not your normal late-night animation. The jokes are frequent, but are often clever and done with a purpose other Screen-shot-2014-01-21-at-10.03.59-AMthan humor. Nothing is one note as there are always multiple stories going on from episode to episode. While other shows use multiple stories, they often fall flat and only serve to fill time with no substance. Characters often don’t change or do so only when the plot requires them to be reminded of it. Things go back to the same every week. With Rick and Morty, that isn’t the case. Things happen to people. And they change, for better or worse. Emotions get the best of the characters. Situations don’t work out and you see how that affects the characters and the decisions they make in future episodes. The audience can still see some of the humor coming from a mile away. What they don’t see is that sometimes the jokes can be accompanied by some true and heavy introspective moments that can turn a hearty laugh from viewers into a somber silence.


Rick and Morty is always good for a solid laugh. It is also good for a deep look into the vices that plague many in real life. It serves as a reminder that even a show that goes so far out of the norm in art and story and one that is set in an outrageously different universe, can make relevant and invoke seminal emotions in scenarios that show characters (and as an extension, real life people) as complex beings. Rick and Morty is back this Sunday and I couldn’t be happier. For those of you haven’t seen it or don’t get it, just check it out once or twice. You may laugh. You may even cry. Or you may just hate it. Either way, it won’t kill you to give it a look.

Rick and Morty returns tonight and catch new episodes every Sunday at 11:30 pm EST / 10:30 pm CT on Cartoon Network


Stephon W. is a contributing Editor for Teh Lunchbox Publications and sorry, he doesn’t do social media. But you can follow the team on facebook (Teh Lunchbox Publications), and on twitter @tehlunchboxpub

Summer Has Left The Building – Editor-in-Chief Message For September 2015

Looks like Summer has come and gone and we welcome into our arms Fall…as well as new classes, teachers, professors, textbooks, pens, pencils, all that stuff. Even with school back on session, you don’t need to ALWAYS keep your noses onto your books, and we’ll tell you why.

For gaming, we have the final installment in the Metal Gear series, Metal Gear Solid V: The Phantom Pain, surviving and salvaging the wasteland in Mad Max, teaming up with your clan or your friends to fight an ancient race in Destiny: The Taken King, crushing the competition in NBA 2K16 , and making your own World 1-1s in Super Mario Maker!

Movies have us on the edge of our seats with The Transporter: Refueled, The Visit, and the second installment of The Maze Runner: The Scorch Trials.

This is the month where television would premiere the Fall Season of shows, such as Steven Universe, Arrow, The Flash, Chicago P.D., Doctor Who, Empire, and How To Get Away With Murder. We also have brand new shows premiering such as The Player, The Muppets, Heroes Reborn, Minority Report, and tons more. Also, our very own Julisa I. has an article with all the upcoming anime that will be premiering this month!

With all these games, movies, and shows, it’s gonna be hard keeping up with your assignments and studies. Be sure to keep yourself updated with us by keeping it here on tehlunchbox.wordpress.com and LIKE and FOLLOW our other sites such as Facebook, Twitter, YouTube, Tumblr, and Twitch!

See you all next month and enjoy the beginning of Fall!

Me Chibi!

– Grayson M.

Editor-in-Chief of Teh Lunchbox Publications

Satoru Iwata: A Retrospective

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It’s been a bit of time since the unfortunate passing of Nintendo President , a man who understood the pure joy and element of play. But rather than mourn for the loss, we wanted to take a quick moment to look back at the wonderful things he did for the company.


A long time lead programmer for Nintendo’s HAL Laboratory, Satoru Iwata helped bring to life such games as Balloon Fight, Shigesato Itoi’s Earthbound, Super Smash Bros., and various Kirby games throughout HAL’s early years. He even assisted Game Freak, at the time a very young development team, accomplish the astounding feat of programming and compressing the entire Kanto region into Pokémon Gold/Silver when no one thought it were possible.

In 2002, Iwata became the Global President & CEO of Nintendo, succeeding Hiroshi Yamauchi. In this new position, Iwata was able to usher in the Nintendo DS in 2004, arguably one of the best-selling handheld systems ever released. He also inducted the Nintendo Wii in 2006, which became a contender for one of the top-selling consoles of all time.

The company faced a bit of financial hard times after the release of the 3DS and Wii U in 2011 and 2012, respectively. However, instead of laying off employees to make up for the money lost from the systems’ lukewarm launches, Iwata cut the salaries of himself and other fellow high-ranking executives in half in order to make sure his employees still had jobs at the company. It’s a move unheard of for most corporations, but none too surprising for someone who cared deeply for his employees.

Iwata was definitely the type to find ways to interact directly with developers and fans, from the series of “Iwata Asks” interviews that gives friendly in-depth looks into the development of upcoming games, to the introduction of the “Nintendo Direct” series which brought regular updates and announcements of Nintendo products.


Iwata passed on July 11, 2015 from complications with a tumor in his bile duct, but he still had big projects set in motion after his passing. Earlier this year, he partnered with mobile company DeNA to push upcoming content to mobile devices, and already set a footprint for Nintendo’s next system codenamed “NX”, which we will hear more details of early in 2016. Representative Director Genyo Takeda and Game Designer Shigeru Miyamoto will be temporarily taking over the company as interim presidents until the company elects a proper president.

Satoru Iwata was a man praised for the fact that his experiences in the company lead him to understand all sides of Nintendo: the business to keep the company viable, the designers who create such amazing gameplay experiences, and the gamers who play through them first hand. A unique individual like him is always hard to come by, and we of the Lunchbox will never forget him.

Iwata-Nintendo

December 6, 1959 – July 11, 2015


Alex D is a contributing Editor for Teh Lunchbox Publications. Follow him on twitter @tehlunchboxpub