Bethesda Softworks press conference last night wasn’t going to be complete without their flagship franchise Fallout 4, and they didn’t forget that. The presentation went on last, but was far from least. Let’s jump right in shall we?
There wasn’t a whole lot they would share about the story. One thing they did though was start at the beginning before the actual apocalypse. You do get to customize your character extensively; all the way to the sex of the character (and all in front of a bathroom mirror). After you set up your character you get the Vault-Tec rep to let you know you’ve been pre-approved for a slot in Vault-111. You do have to answer some questions, which is really where you assign your skill points on the familiar S.P.E.C.I.A.L. interface. This is where they don’t give away the story as they skip about 200 years and emerge from your vault where your wife (or husband) and child are gone leaving you the only survivor. And now you can do whatever you want.
The Creation engine is what drives the inner workings of the game giving players a surreal experience. The environment looks just as vast and free as it has in the past and small things like switching between first and third-player is now a thing you can utilize throughout the game. Your k-9 companion is also introduced and he’s there to show you why they call him “man’s best friend”. You can command him to retrieve items, distract enemies, and such by using a simple point-and-shoot command prompt. You even get a look at VATS and some of what he can do, but it looks like they want to keep a bit of that secret. (can’t show em’ everything right?)
The classic Pip-Boy interface makes a glorious return with a better layout that allows for navigation. The game cartridges for it are now retrievable by finding them along your journey… and they work. In fact, the games resemble that of “classic” Donkey King and Missile Defense.
What might serve as the most important feature of the game is the comprehensive crafting system which allows you to utilize all that junk that is usually worthless and recycle them for raw resources (talk about one mans trash being another mans treasure huh?).
Now for the weapons which you’ll have about 50 base types of with 700 mods to choose from. You can also make and customize that all to familiar Power Armour at an absurd rate. But the weapons and the armour are just the tip of the iceberg. The big reveal was that now you can create houses, bases; really erect an entire moving communities and customize them to their finest details. Weaponry, using Brhamin caravans to move goods and resources, all of it is yours to do what you will.
There was a lot of care and attention that went into this project. Four years this game has been in the making. For those of you who don’t know, that is essentially the time between Fallout 3 and the upcoming title. Speaking of the upcoming title, you will get your hands on Fallout 4 sooner rather than later… November 10 of THIS YEAR to be exact.
Stephon W. is a contributing Editor for Teh Lunchbox Publications and sorry, he doesn’t do social media. But you can follow the team on facebook (Teh Lunchbox Publications), and on twitter @tehlunchboxpub